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Lulworth Castle Basement |
A number of the writers of Dungeons and Dragons games were attempting to pass down native folklore in a different kind of oral tradition, disguised as games. Some of those D&D games were innocent dramatizations of journeys and actions the Native Peoples of the Northern latitudes performed that could be much more dark and sinister on the outward appearance.
D&D Games generated a kind of psychotic mania in some folks, who somewhere along the playing became unable to tell the difference between fantasy and reality. The longer they played the games, the further they traveled in their own minds and the stories that were laid down for them to follow in their 'games'.
There are a lot of nice folks who like to play dress up and 'be' characters from their favorite sci fi movies. Some like to dress up and pretend they are paranormal creatures such as vampires. Again, somewhere along the line, some of these folks lose their grips on reality and really start to believe that they are what they pretend to be.
Wendigo psychosis, for example, is a label conventionally applied to a culture-bound disorder involving an intense craving for human flesh and the fear that the sufferer would turn into a cannibal. The Wendigo is part of the traditional belief systems of various Algonquian-speaking tribes in the northern United States and Canada, most notably the Ojibwe and Saulteaux, theCree, the Naskapi and the Innu people. (Minnesota for instance). The solution was to euthanize the affected people. Playing Dungeons and Dragons, if one was susceptible, induced similar manic disorders, delusions and fixations.
Many many people have thoughts and associations with Dragons and the myths and folklore surrounding them.
This then brings me to the story of the Daemon Pony, illustrated in the cartoon called "My Pony", which resembles the dragons occupying the Castle basements (the Dungeons), and which is prevalent in the Northern American tribal traditional belief systems.

A Daemon Pony, however, because of its relative youth in dragon years, generally considered a test of common humanity and that of tribal shamans. A Daemon pony was one in which a bad seed had invaded the good and, although no one knew why, it was most often female. The bad seed insured that the daemon pony would never be good, would never generate anything but chaos and death, and could not ever be rehabilitated or restored or redeemed. In many ways, it was like a rabid dog that could and often did bring death or madness to all it 'touched'. As horrid as that was, old ones knew that it had to be killed before it passed the bad seed to others and the destruction would spread exponentially. It could not be allowed to grow to full maturity and it was a problem that could not wait for angels or heroes to address.

That nobel action by the Tribe elevated it to be deemed more worthy and it elevated the male brave who performed the deed to kill the Daemon Pony to High Shaman status. The service of "freeing the daemon" is very consistent with Native tribes world wide. They recognize and are cognizant of their spiritual duty to protect the earth from such Daemons.
Why is that modern civilization has lost the ability or the will to recognize such predators as Daemons, and consistently fails to protect all who are harmed by it?